﻿using System;
using System.Diagnostics;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SunXNA.RainbowXNA.Material
{
    class CBaseMaterial
    {
        #region Public Types
        #endregion

        #region Private Member Variables
        #endregion

        #region Protected Member Variables

        protected MaterialType m_type;

        #endregion

        #region Puplic Member Properties

        public MaterialType Type
        {
            get
            {
                return m_type;
            }
        }

        public virtual Vector4 Diffuse
        {
            get
            {
                return Vector4.Zero;
            }

            set { }
        }

        public virtual Vector4 Ambient
        {
            get
            {
                return Vector4.Zero;
            }

            set { }
        }

        public virtual CRainbowXNA.TextureObjectHandleType TextureHandle
        {
            get
            {
                return null;
            }

            set { }
        }

        #endregion

        #region Public Member Functions

        public CBaseMaterial()
        {
        }

        #endregion

        #region Protected Member Functions
        #endregion

        #region Private Member Functions
        #endregion
    }
}
